
(I created a shitty track from scratch just for demonstration, its not how i would usually model something). Does this mean you can't resize physics points such as Pit Boxes, Start boxes and so on? If yes, why is my track still too small? I uploaded the fbx file and the finished track, maybe you can find the error. But then again my Pit Guy is 1.5x bigger then he should be. BIM technology visualizes seasonal change and annual growth of plants. This seems realer to the size that it should be in game. Lands provides tools for producing 2D drawings and 3D models of any landscape. I rescaled my objects a bit and made the road 6,0m wide. And ingame my 4,2m wide track is almost as WIDE as a Ferrari F40. I set everything to meters (Units setup and UI, exported with "Scale : Meters). Where are units in 3ds max So here is the shortest video for that.No beating around the bush, straight to.
#3ds max change units free#
I think rotating the road will fix the wobble issue, something is fucked up with my axis. Autodesk 3Ds max 2022, Autodesk 3ds max student, Get 3ds max 2022 free license, If you would like to 3ds max 2022download then you're in right place. You want to change measurement units in 3ds Max. Is there any other way to change the Y-Axis to be UP, currently my UP Axis is : Z as you can see. And yes, it doesn't say anything at "Scale Factor", i reset my 3DS settings and nothing changed. I think i fixed the car falling through ground problem, i had to rotate my start boxes to 180 Degrees. and the previous should solve the scale problems. In the Units Setup, one can choose to set the units to. every scenic object can be left with Z up as default regards its origins. customize menu in Max will allow one to select the units setup menu. Make it about a quarter or a third of the grid in length and width you dont need great accuracy here.

00:05:06 -> 00:05:15 Create a box in the center of the world. Y also needs to be aligned up on your spawn objects only, that includes timer gates, start finish line etc. Set the Display Units to Feet and Inches and the System Units to Inches and then reset 3ds Max. aslong as scale factor = 1 on import or export, max will receive correctly scaled objects.Īlso please note Axis conversion. for example on many models I import I must set this to centimetres for scale factor to = 1. which is exactly what happened to me on my first lidar track capture, but not only on export is this important, its important on import of FBX too. like as if you captured in feet and it converted it to metres. if it is at 300% the size, its likely a feet to metres problem somewhere in your workflow. For large scale scenes like streets, airports and stadiums, you might increase this value to 1 unit 10cm or 1 unit 100cm. For the sake of convenience when working with large scenes in viewport, we follow these rules: Use Nitrous mode in viewport when assembling scene. If you work on a tiny scale like seeds of rice, it is recommended to change the System Unit Scale from the default of 1 unit 1 cm to something like 1 unit 0.1 cm.

Optimized viewport is a formula for quick and effective work. The most important part is this here, scale factor = 1, which I don't see in your earlier images, it can only be that that is wrong as far as I can tell. For example, to 30 in order to avoid noise. Heres my settings that seem to work fine, they are the same as yours.
